| Theorycrafting | |
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+3Dan ATastyDessert Dingo8MyBaby 7 posters |
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Dingo8MyBaby
Posts : 476 Join date : 2011-06-06 Location : California
| Subject: Theorycrafting Mon Mar 05, 2012 5:10 pm | |
| So I don't think we have a thread about this. But dude. We should. So we do. Theorycraft teams, builds, routes, whatever. | |
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Dingo8MyBaby
Posts : 476 Join date : 2011-06-06 Location : California
| Subject: Re: Theorycrafting Mon Mar 05, 2012 5:51 pm | |
| So as my first order of business. Spell Vamp Nasus.
Disclaimer: This is not AP Nasus because AP Nasus is a shitty idea. This is an idea of how to get past Nasus's horrible laning phase by putting him in mid with heavy amounts of sustain.
The great idea behind this is that he has such a shitty laning phase. So just put him mid and max his E first, making sure to get tons of spell vamp. In theory you should be able to heal massive amounts of health with his circle as it's doing 110-430 damage to and entire minion wave with around 10% lifesteal from quints and masteries, you're healing around 33-120 a minion wave with his E. Once you get a revolver, this doubles, and once you get a Gunblade, you're getting 30% Spell Vamp from Nasus's runes, masteries, and items resulting in him getting around around 400 hp back a minion wave not even counting the AP that gunblade gives(which with a 1.2 overall AP ratio does end up giving a large amount of health back). Nasus's passive also gives his a decent amount of lifesteal and combining that with the spell vamp and lifesteal from Gunblade, it doesn't appear that you'd have problems with health in lane as you can just pop an E out every once in a while if you're being harassed to hard in lane.
Nasus being mid is also a good option because he can hold his tower easily by just nuking the minion wave. Easy as that. As long as Nasus stays in the lane he won't lose his tower. As most pushes occur in middle, Nasus's ability to stop almost any push and tank exceptional amounts of damage combined with his large amounts of life steal allow him to easily hold that turret and postpone the game indefinitely. Nasus's ultimate also allows him to take dragon down exceptionally easily. Golem is also a strong option on Nasus, but not necessary, allowing the top laner if blue side or the jungler if purple side to have it, allowing Swain or another AP caster to take top, allowing the team to still have an AP caster in the composition. Maxing Nasus's E also allows him to easily take the enemies' wraiths or his own if his lane isn't pushed for some reason. Again, an easy source of sustain.
Nasus's build options aren't really hurt by this either as you can just rush a revolver, go double gold gen, and just hold your lane forever. You can still build AD as you only need the Gunblade(or WotA if AP top) to effectively maintain your health. Nasus's circle has a larger area than Morgana's pool and also has the added effect of reducing armor by a sizable portion. This is useful in a bruiser team as well, allowing the team to fight well at Dragon and Baron or in close quarters where Nasus can just smash through shit.
The use of Nasus would probably be in a lategame teamcomp as that's where he really shines. A top laner who takes Teleport can come down for dragon fights and secure a gold advantage. Nasus's short distance from Dragon would also be a good thing for the team since he melts high health targets incredibly fast doing up to 240 damage a second to them when his ultimate is popped and absorbing that health into extra attack damage at a 6% rate. Having a bruiser middle though would probably mean that top lane would be an AP carry such as Swain if blue side or maybe Ryze or some other AP that can hold their own up top. Having a snare on the top laner would also be optimal for them to catch squishies to let Nasus pop them in the face.
Proposed Build is Spell Vamp Quints Armor Pen Reds Armor Seals (I like armor, that's all) Magic Resist Blues (I don't have flats on me)
Boots 3 Pots -> Revolver -> Merc Treads -> Double Gold Gen/GunBlade -> Trinity Force -> Sunfire -> The Bloodthirster
0-9-21 Focusing on Spell Vamp, Mana Regeneration, Max Mana, Gold Gen, Exp Gains, Magic Resist, HP per level http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&tree2=0-3-0-1-4-0-0-1-0-0-0-0-0-0-0-0&tree3=1-0-3-0-1-3-0-4-3-1-0-4-0-0-0-1&v=2
The logic behind this was that I like playing Nasus except he's beaten in lane by pretty much anything since Nasus either hits an enemy with his Q, or gains a last hit, resulting in him losing a trade or losing a trade badly and gaining two damage and a CS while the enemy can CS freely. This reminded me of Singed who was turned into a jungler by Dyrus so that he could farm and utilize his kit without fear of harassment. Spell Vamp was also given to Singed so he could sustain in the jungle as well as double gold gens to get to his optimal lategame build as fast as possible. However, Nasus's ability to last hit creeps in the jungle is limited due in part to the smaller number of creeps in the jungle, the jungler's role in ganking lanes in need of assistance, and his strong need of farm. Where Singed has to get in close to a minion wave to last hit and regain health from spell vamp, Nasus can stand back and pop E to regain health. Nasus's ability to farm from a range without exposing himself to harass if needed allows him to take middle and farm his Q.
The main test of the actual effectiveness of this would be to see if Nasus can farm his Q at all with the extra amount of sustain that spell vamp gives him. If he can, then fuck yeah, Spell Vamp Nasus. If he still can't get any last hits in, then fuck.
https://www.youtube.com/watch?v=w02Dlzogn1I
Last edited by Dingo8MyBaby on Mon Mar 05, 2012 7:13 pm; edited 1 time in total | |
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Dingo8MyBaby
Posts : 476 Join date : 2011-06-06 Location : California
| Subject: Re: Theorycrafting Mon Mar 05, 2012 6:59 pm | |
| Tried it out in a custom game. Took tower hits, regenerated HP at a great rate. Apparently him being bursted down is a problem, so I'll try and see how that works out. | |
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ATastyDessert
Posts : 30 Join date : 2011-11-27 Age : 30
| Subject: Re: Theorycrafting Wed Mar 07, 2012 2:21 pm | |
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Dingo8MyBaby
Posts : 476 Join date : 2011-06-06 Location : California
| Subject: Re: Theorycrafting Wed Mar 07, 2012 7:09 pm | |
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Dan
Posts : 188 Join date : 2011-03-27
| Subject: Re: Theorycrafting Fri Mar 09, 2012 6:04 pm | |
| Being bursted down is a problem? Sucks you wanna stick him in mid then eh. | |
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Dingo8MyBaby
Posts : 476 Join date : 2011-06-06 Location : California
| Subject: Re: Theorycrafting Sat Mar 10, 2012 8:29 am | |
| Found out it wasn't much of a problem. Was laning against Hemp when he was playing Brand. His full combo took me down to half hp. You heal back all your HP fast enough, it's not much of a problem. Just run MR blues and get Merc treads, profit. | |
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Dingo8MyBaby
Posts : 476 Join date : 2011-06-06 Location : California
| Subject: Re: Theorycrafting Sat Mar 10, 2012 6:26 pm | |
| Aight so me and Diglett and Hemplar were playing some games to day and besides learning that diglett rapes everything as ezreal, we were putting together some combos.
Malphite + Galio + Ezreal
Warwick + Cass
Ezreal + Diglett
Need three champions.
Krazack: Warwick, Udyr, Nocturne Diglett: Ezreal, Corki, Vayne Hemplar: Cass, Ryze, Karthus Ryan: GP, Lee Sin, Yorick
Last edited by Dingo8MyBaby on Sun Mar 11, 2012 9:44 am; edited 1 time in total | |
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Diglett
Posts : 179 Join date : 2011-03-27 Age : 27 Location : Christchurch, New Zealand
| Subject: Re: Theorycrafting Sat Mar 10, 2012 9:08 pm | |
| - Dingo8MyBaby wrote:
- Aight so me and Diglett and Hemplar were playing some games to day and besides learning that diglett rapes everything as ezreal, we were putting together some combos.
Malphite + Galio + Ezreal
Warwick + Cass
Ezreal + Diglett
Need three champions. your best 3
Krazack: Warwick, Udyr, Nocturne Diglett: Ezreal, Corki, Vayne Hemplar: Cass, Ryze, Karthus
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Dingo8MyBaby
Posts : 476 Join date : 2011-06-06 Location : California
| Subject: Re: Theorycrafting Sat Mar 10, 2012 10:02 pm | |
| NOT NECESSARILY YOUR BEST THREE, I LEFT THAT OUT ON PURPOSE. JUST THREE CHAMPIONS THAT YOU'RE COMFORTABLE WITH THAT YOU FEEL ARE STRONG IN COMPETITIVE PLAY.
*COUGH* ZZOMA *COUGH*
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Tripwire
Posts : 618 Join date : 2011-03-27 Age : 30 Location : Yetivile
| Subject: Re: Theorycrafting Sat Mar 10, 2012 11:16 pm | |
| Mine are Gangplank, Lee and Yorick atm. | |
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Phildo
Posts : 167 Join date : 2011-04-16
| Subject: Re: Theorycrafting Sun Mar 11, 2012 12:22 am | |
| Ezreal is so under-rated. | |
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Diglett
Posts : 179 Join date : 2011-03-27 Age : 27 Location : Christchurch, New Zealand
| Subject: Re: Theorycrafting Sun Mar 11, 2012 6:05 am | |
| - Phildo wrote:
- Ezreal is so under-rated.
' WHY U NO POST ZE CHAMPS PIHLDU | |
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Dingo8MyBaby
Posts : 476 Join date : 2011-06-06 Location : California
| Subject: Re: Theorycrafting Mon Mar 19, 2012 6:04 pm | |
| <17:01:53> "Diglett": we could <17:01:54> "Diglett": run <17:02:03> "Diglett": support + nasus top <17:02:03> "DAT ASS": PROJECT <17:02:05> "Diglett": then <17:02:08> "Diglett": ezreal <17:02:09> "DAT ASS": PROJECT <17:02:12> "DAT ASS": PROJECT <17:02:15> "Diglett": bot <17:02:18> "Diglett": then blitzcrank <17:02:22> "Diglett": off jungles <17:02:24> "Diglett": after like lvl 3 | |
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Diglett
Posts : 179 Join date : 2011-03-27 Age : 27 Location : Christchurch, New Zealand
| Subject: Re: Theorycrafting Mon Mar 19, 2012 6:22 pm | |
| - Dingo8MyBaby wrote:
- <17:01:53> "Diglett": we could
<17:01:54> "Diglett": run <17:02:03> "Diglett": support + nasus top <17:02:03> "DAT ASS": PROJECT <17:02:05> "Diglett": then <17:02:08> "Diglett": ezreal <17:02:09> "DAT ASS": PROJECT <17:02:12> "DAT ASS": PROJECT <17:02:15> "Diglett": bot <17:02:18> "Diglett": then blitzcrank <17:02:22> "Diglett": off jungles <17:02:24> "Diglett": after like lvl 3 Project - Nasoup So, like to make up for nasus retardedly bad early. We put support top i.e ( Taric, janna, sona etc.) To zone the other solo (or even kill) so nasus can farm and get to his beast mode late game. As for Middle, Hemp can do w/e he likes but something that can push the lane so you can gank bot every so often. Jungler could be anything really, but expect to help out bottem for early game if im getting pressured to much. 2 man ganks from jungle / mid on bottem when they feel like their safe will be awesome. If the bot lane is heavy harrass ill go flash tele, but if its heavy sustained gonna need some pressure. By late game we should 100% win since nasus is one of the strongest late game champs. This Comp / Team build is centered around nasus. So if ryan is a jew and doesnt want to pick it up then so be it. | |
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Anti
Posts : 605 Join date : 2011-03-27 Age : 35 Location : Michigan
| Subject: Re: Theorycrafting Mon Mar 19, 2012 8:33 pm | |
| I theorize.. your defeat! | |
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Phildo
Posts : 167 Join date : 2011-04-16
| Subject: Re: Theorycrafting Mon Mar 19, 2012 9:40 pm | |
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